Student Challenges

Competitions

Five competition pathways invite school teams to propose, build, test, present, and battle during STEAM @ TAR UMT 2026. Review the format that fits your students, then open the detailed page for rules and registration information.

Participation in every competition is completely free of charge.

Formats

Proposal + challenge + robotics

Dates

13-15 November 2026

Venue

TAR UMT Main Campus

Overview

Select a competition pathway

Each competition has a different timeline, audience, and team structure. Use this overview to route schools and participants to the right detailed competition page.

Innovation Contest

STEAMverse Contest 2026

A proposal-led STEAM contest for students to develop creative solutions, present their ideas, and compete on the final competition day.

Deadline

15 October 2026

Final Day

14 November 2026

Eligibility

6-9, 10-12, 13-15, and ages 16 to 19

Team Format

1-4 students + 1 teacher/adult mentor

Robotic Competition

STEAM x EnjoyAI Robotic Competition 2026

Students aged 7-17 compete in Skyline Adventures, Inventions Trail, or Mining Expedition after a full-day workshop.

Workshop

14 November · 9am-5pm

Competition

15 November · 9am-5pm

Eligibility

Ages 7-17 by track

Grand Prize

ENJOY AI Hengdian tour

One-Day Challenge

InnovateX Competition: One-Day STEAM Challenge

A focused event-day challenge where primary school teams solve assigned pollution-themed STEAM problems through teamwork and rapid prototyping.

Deadline

30 September 2026

Event Date

13 November 2026

Eligibility

Standard 4-6 (10-12 years old)

Team Format

1 teacher/adult mentor + 4 students

Capacity: first 20 groups only.

Pushbot Competition

TAR UMT STEAM Combat Robotics

Secondary school teams assemble a standard 1 lb pushbot, learn to pilot it, and compete in category-based head-to-head battles.

Deadline

30 September 2026

Event Dates

13-15 November 2026

Eligibility

Ages 13-17

Team Format

1 advisor + 3 students

Capacity: 16 teams per category; maximum two teams per school.

School Esports

MLBB Esports School Master 2026

Primary and secondary school squads compete in an offline Mobile Legends: Bang Bang tournament for a RM10,000 prize pool.

Primary School

13 November 2026

Secondary School

14 November 2026

Time

9:00 AM-5:30 PM

Entry Fee

Free

Competition Days

Built for different student journeys

STEAMverse gives teams time to prepare a proposal and refine their idea before the final competition. InnovateX creates a concentrated one-day challenge for primary students to respond, build, and present. STEAM x EnjoyAI Robotic Competition adds three ENJOY AI tracks and a Hengdian Grand Prize opportunity. Robot Combat adds a guided assembly workshop followed by two category battle days, while MLBB Esports brings primary and secondary school squads into the arena on separate days.

13 November 2026

InnovateX Challenge

Standard 4-6 teams aged 10-12 compete in the one-day STEAM challenge.

14-15 November 2026

STEAM x EnjoyAI

Workshop on 14 November, followed by competition and the award ceremony on 15 November.

13-15 November 2026

Robot Combat

Assembly workshop on Day 1, Category A battles on Day 2, and Category B battles on Day 3.

14 November 2026

STEAMverse Finals

Shortlisted participants present and compete on final competition day.

13-14 November 2026

MLBB Esports

Primary school teams compete on 13 November; secondary school teams compete on 14 November.